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In anderen Projekten Commons. Hier dürfen Würfel nie länger als 8 Stunden hintereinander verwendet werden, um das Betrugsrisiko zu minimieren. Zu beachten ist dass es sich hierbei um die Version mit bedruckten Die Würfel haben echt ein cooles feeling. Platon schreibt die Erfindung des Würfelspiels dem ägyptischen Gott Thot zu. Sehen einfach Toll aus, haben eine spiegelglatte Oberfläche, man möchte keine Anderen mehr. Eine gerade Augenzahl, z. Ein anderes Hilfsmittel zur Sicherstellung, dass die Würfel zufällig fallen und nicht von Hand kunstfertig gelegt werden, ist die römische turricula , [11] der Würfelturm oder engl. Bereits in der Antike bilden gezinkte Würfel nach Ineichen die frühsten Belege für ein stochastisches Verständnis, [6] auch wenn erst über tausend Jahren später die ersten quantitativen Erwägungen über Gewinnchancen von Glücksspielen folgten. Kakerlakak Kakerlaloop Schnappt Hubi.Dicing was even a popular pastime of emperors. Letters by Augustus to Tacitus and his daughter recount his hobby of dicing.

There were two sizes of Roman dice. Tali were large dice inscribed with one, three, four, and six on four sides.

Tesserae were smaller dice with sides numbered from one to six. Dominoes and playing cards originated in China as developments from dice.

The transition from dice to playing cards occurred in China around the Tang dynasty , and coincides with the technological transition from rolls of manuscripts to block printed books.

There are two types of sugoroku. Ban-sugoroku is similar to backgammon and dates to the Heian period , while e-sugoroku is a racing game. Dice are thrown onto a surface either from the hand or from a container designed for this such as a dice cup.

The face of the die that is uppermost when it comes to rest provides the value of the throw. One typical dice game today is craps , where two dice are thrown simultaneously and wagers are made on the total value of the two dice.

Dice are frequently used to randomize moves in board games , usually by deciding the distance through which a piece will move along the board; examples of this are backgammon and Monopoly.

The result of a die roll is determined by the way it is thrown, according to the laws of classical mechanics. A die roll is made random by uncertainty in minor factors such as tiny movements in the thrower's hand; they are thus a crude form of hardware random number generator.

Perhaps to mitigate concerns that the pips on the faces of certain styles of dice cause a small bias, [14] casinos use precision dice with flush markings.

Common dice are small cubes most commonly 1. While the use of Arabic numerals is occasionally seen, such dice are less common. Opposite sides of a modern die traditionally add up to seven, implying that the 1, 2 and 3 faces share a vertex.

If the 1, 2 and 3 faces run counterclockwise, the die is called "right-handed", and if those faces run clockwise, the die is called "left-handed".

Western dice are normally right-handed, and Chinese dice are normally left-handed. The pips on dice are arranged in specific patterns as shown.

Asian style dice bear similar patterns to Western ones, but the pips are closer to the center of the face; in addition, the pips are differently sized on Asian style dice, and the pips are colored red on the 1 and 4 sides.

One possible explanation is that red fours are of Indian origin. Non-precision dice are manufactured via the plastic injection molding process.

The pips or numbers on the die are a part of the mold. The coloring for numbering is achieved by submerging the die entirely in paint, which is allowed to dry.

The die is then polished via a tumble finishing process similar to rock polishing. The abrasive agent scrapes off all of the paint except for the indents of the numbering.

A finer abrasive is then used to polish the die. This process also creates the smoother, rounded edges on the dice. Precision casino dice may have a polished or sand finish, making them transparent or translucent respectively.

Casino dice have their pips drilled, then filled flush with a paint of the same density as the material used for the dice, such that the center of gravity of the dice is as close to the geometric center as possible.

All such dice are stamped with a serial number to prevent potential cheaters from substituting a die. Precision backgammon dice are made the same way; they tend to be slightly smaller and have rounded corners and edges, to allow better movement inside the dice cup and stop forceful rolls from damaging the playing surface.

While the terms ace , deuce , trey , cater , cinque and sice are generally obsolete, with the names of the numbers preferred, they are still used by some professional gamblers to designate different sides of the dice.

Ace is from the Latin as , meaning "a unit"; [20] the others are 2 to 6 in Old French. A loaded, weighted, or crooked die is one that has been tampered with so that it will land with a specific side facing upwards more or less often than a fair die would.

There are several methods for creating loaded dice, including rounded faces, off-square faces and weights. Transparent cellulose acetate dice are used by casinos as tampering is more apparent than with opaque dice.

Around the end of the s, non-cubical dice became popular among players of wargames , [23] and since have been employed extensively in role-playing games and trading card games.

The numerals 6 and 9, which are reciprocally symmetric through rotation, are distinguished with a dot or underline. Dice are often sold in sets, matching in color, of six different shapes.

Five of the dice are shaped like the Platonic solids , whose faces are regular polygons. Aside from the cube, the other four Platonic solids have 4, 8, 12, and 20 faces, allowing for those number ranges to be generated.

The only other common non-cubical die is the sided die, a pentagonal trapezohedron die, whose faces are ten kites , each with two different edge lengths, three different angles, and two different kinds of vertices.

Such sets frequently include a second sided die either of contrasting color or numbered by tens, allowing for a pair of sided dice to generate numbers between 1 and Using these dice in various ways, games can closely approximate the real probability distributions of the events they simulate.

For instance, sided dice can be rolled in pairs to produce a uniform distribution of random percentages, and summing the values of multiple dice will produce approximations to normal distributions.

Unlike other common dice, a four-sided die does not have a side that faces upward when it is at rest on a surface, so it has to be read in a different way.

Many such dice have the numbers printed around the points, so that when it settles, the numbers at the vertex pointing up are the same and are read.

Alternatively, the numbers on a tetrahedral die can be placed at the middles of the edges, in which case the numbers around the base are read.

Normally, the faces on a die will be placed so opposite faces will add up to one more than the number of faces this is not possible with 4-sided dice and dice with an odd-number of faces.

Some dice, such as those with 10 sides, are usually numbered sequentially beginning with 0, in which case the opposite faces will add to one less than the number of faces.

Long dice can in principle be made with any number of faces, including odd numbers. All the rectangular faces are mutually face-transitive, so they are equally probable.

The two ends of the prism may be rounded or capped with a pyramid, designed so that the die cannot rest on those faces. The faces of most dice are labelled using sequences of whole numbers, usually starting at one, expressed with either pips or digits.

However, there are some applications that require results other than numbers. Examples include letters for Boggle , directions for Warhammer Fantasy Battle , Fudge dice , playing card symbols for poker dice , and instructions for sexual acts using sex dice.

Dice may have numbers that do not form a counting sequence starting at one. One variation on the standard die is known as the "average" die.

They are used in some table-top wargames , where a narrower range of numbers is required. A die can be constructed in the shape of a sphere, with the addition of an internal cavity in the shape of the dual polyhedron of the desired die shape and an internal weight.

The weight will settle in one of the points of the internal cavity, causing it to settle with one of the numbers uppermost. For instance, a sphere with an octahedral cavity and a small internal weight will settle with one of the 6 points of the cavity held downwards by the weight.

Polyhedral dice are commonly used in role-playing games. Some games use only one type, like Exalted which uses only ten-sided dice.

Dice are usually used to determine the outcome of events. Games typically determine results either as a total on one or more dice above or below a fixed number, or a certain number of rolls above a certain number on one or more dice.

Due to circumstances or character skill, the initial roll may have a number added to or subtracted from the final result, or have the player roll extra or fewer dice.

To keep track of rolls easily, dice notation is frequently used. Many board games use dice to randomize how far pieces move or to settle conflicts. Typically, this has meant that rolling higher numbers is better.

In the modern age, a few games and game designers have approached dice in a different way by making each side of the die similarly valuable.

In Castles of Burgundy, players spend their dice to take actions based on the die's value. In this game, a six is not better than a one, or vice versa.

In Quarriors and its descendent, Dicemasters , different sides of the dice can offer completely different abilities. Several sides often give resources while others grant the player useful actions.

Dice can be used for divination and using dice for such a purpose is called cleromancy. A pair of common dice is usual, though other forms of polyhedra can be used.

Tibetan Buddhists sometimes use this method of divination. It is highly likely that the Pythagoreans used the Platonic solids as dice.

They referred to such dice as "the dice of the gods" and they sought to understand the universe through an understanding of geometry in polyhedra.

Astrological dice are a specialized set of three sided dice for divination; the first die represents planets, the Sun, the Moon, and the nodes of the Moon, the second die represents the 12 zodiac signs, and the third represents the 12 houses.

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The seller will not accept returns for this item. Back to home page Return to top. Dice are often sold in sets, matching in color, of six different shapes.

Five of the dice are shaped like the Platonic solids , whose faces are regular polygons. Aside from the cube, the other four Platonic solids have 4, 8, 12, and 20 faces, allowing for those number ranges to be generated.

The only other common non-cubical die is the sided die, a pentagonal trapezohedron die, whose faces are ten kites , each with two different edge lengths, three different angles, and two different kinds of vertices.

Such sets frequently include a second sided die either of contrasting color or numbered by tens, allowing for a pair of sided dice to generate numbers between 1 and Using these dice in various ways, games can closely approximate the real probability distributions of the events they simulate.

For instance, sided dice can be rolled in pairs to produce a uniform distribution of random percentages, and summing the values of multiple dice will produce approximations to normal distributions.

Unlike other common dice, a four-sided die does not have a side that faces upward when it is at rest on a surface, so it has to be read in a different way.

Many such dice have the numbers printed around the points, so that when it settles, the numbers at the vertex pointing up are the same and are read.

Alternatively, the numbers on a tetrahedral die can be placed at the middles of the edges, in which case the numbers around the base are read.

Normally, the faces on a die will be placed so opposite faces will add up to one more than the number of faces this is not possible with 4-sided dice and dice with an odd-number of faces.

Some dice, such as those with 10 sides, are usually numbered sequentially beginning with 0, in which case the opposite faces will add to one less than the number of faces.

Long dice can in principle be made with any number of faces, including odd numbers. All the rectangular faces are mutually face-transitive, so they are equally probable.

The two ends of the prism may be rounded or capped with a pyramid, designed so that the die cannot rest on those faces. The faces of most dice are labelled using sequences of whole numbers, usually starting at one, expressed with either pips or digits.

However, there are some applications that require results other than numbers. Examples include letters for Boggle , directions for Warhammer Fantasy Battle , Fudge dice , playing card symbols for poker dice , and instructions for sexual acts using sex dice.

Dice may have numbers that do not form a counting sequence starting at one. One variation on the standard die is known as the "average" die.

They are used in some table-top wargames , where a narrower range of numbers is required. A die can be constructed in the shape of a sphere, with the addition of an internal cavity in the shape of the dual polyhedron of the desired die shape and an internal weight.

The weight will settle in one of the points of the internal cavity, causing it to settle with one of the numbers uppermost. For instance, a sphere with an octahedral cavity and a small internal weight will settle with one of the 6 points of the cavity held downwards by the weight.

Polyhedral dice are commonly used in role-playing games. Some games use only one type, like Exalted which uses only ten-sided dice.

Dice are usually used to determine the outcome of events. Games typically determine results either as a total on one or more dice above or below a fixed number, or a certain number of rolls above a certain number on one or more dice.

Due to circumstances or character skill, the initial roll may have a number added to or subtracted from the final result, or have the player roll extra or fewer dice.

To keep track of rolls easily, dice notation is frequently used. Many board games use dice to randomize how far pieces move or to settle conflicts.

Typically, this has meant that rolling higher numbers is better. In the modern age, a few games and game designers have approached dice in a different way by making each side of the die similarly valuable.

In Castles of Burgundy, players spend their dice to take actions based on the die's value. In this game, a six is not better than a one, or vice versa.

In Quarriors and its descendent, Dicemasters , different sides of the dice can offer completely different abilities. Several sides often give resources while others grant the player useful actions.

Dice can be used for divination and using dice for such a purpose is called cleromancy. A pair of common dice is usual, though other forms of polyhedra can be used.

Tibetan Buddhists sometimes use this method of divination. It is highly likely that the Pythagoreans used the Platonic solids as dice.

They referred to such dice as "the dice of the gods" and they sought to understand the universe through an understanding of geometry in polyhedra.

Astrological dice are a specialized set of three sided dice for divination; the first die represents planets, the Sun, the Moon, and the nodes of the Moon, the second die represents the 12 zodiac signs, and the third represents the 12 houses.

A specialized icosahedron die provides the answers of the Magic 8-Ball , conventionally used to provide answers to yes-or-no questions.

In many gaming contexts, especially tabletop role-playing games, shorthand notations representing different dice rolls are used. A "d" or "D" is used to indicate a die with a specific number of sides; for example, d4 denotes a four-sided die.

If several dice of the same type are to be rolled, this is indicated by a leading number specifying the number of dice.

Hence, 6d8 means the player should roll six eight-sided dice and add the results. Modifiers to a die roll can also be indicated as desired. From Wikipedia, the free encyclopedia.

For other uses, see Dice disambiguation. Retrieved 14 February Archived from the original on 20 June Retrieved 18 June The Indian Ocean in Antiquity.

Metropolitan Museum of Art. Encyclopedia of Play in Today's Society. Johns Hopkins Archaeological Museum. Retrieved 16 April Daily Life of the Ancient Romans.

Retrieved 28 March The Shorter Science and Civilisation in China. From Votive Slips to Playing Cards. University of Hawaii Press. Retrieved 1 July The numbers on a die run so: Archived from the original on 30 July Archived from the original on 1 May Its Origin and Development.

Playing at the World: Archived from the original PDF on 1 November Retrieved 29 September Archived from the original PDF on 28 May Retrieved 7 October Retrieved 18 August The Pythagorean sourcebook and library: Dice Hazard Floating craps.

Snake eyes Yo-leven Boxcars. Frank Scoblete Jerry L. Retrieved from " https: Dice Game equipment Gaming devices. Views Read Edit View history.

In other projects Wikimedia Commons. This page was last edited on 5 November , at By using this site, you agree to the Terms of Use and Privacy Policy.

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